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Raise

Snap! Raise alternative for teams: Keep 95% of what your athletes raise.

Snap! Raise runs your campaign with you: its staff build the page, a fundraising expert guides it, and your program keeps 80% of what it raises. Snack's Raise is a page for every athlete that you set up yourself, and Snack keeps 5%. Here is where each one is stronger.

Which one fits your team

Snack fits if

  • You want to keep as much of each gift as you can, and can run the campaign yourself.
  • You want to raise any time of year, for as long as you need.
  • You want fundraising in the same app as the playbook, game film, workouts and the schedule.

Snap! Raise fits if

  • You want someone to set up the campaign and guide it for you.
  • Your school program wants a guarantee on what it nets.
  • You want prizes to keep athletes sending asks.
  • You want sponsors, a gear store and fundraising in one company's products.

Snack and Snap! Raise, side by side

What the program keepsSnack95% of each gift. Snack keeps 5%, taken from each donation. Stripe's card fee, about 2.9% + $0.30 a gift, is separate, and supporters can choose to cover it.Snap! RaisePrograms keep 80% or more of the total raised. Snap! Raise takes a percentage fee after the campaign closes, with no start-up fee and no card charges to the group.1, 2, 3
Setting the priceSnackThe same 5% for every team, shown before you start.Snap! RaisePricing is tailored to the school and the level of partnership. Its site says to talk to a Snap! Rep.4
Building the pageSnackYou set the goal and dates, AI drafts the story, and each athlete films a short video for their own page.Snap! RaiseSnap! Raise's team builds the fundraiser page for you, and a fundraising expert guides the campaign.5, 2
Reaching supportersSnackAthletes add their supporters, and Snack texts each one the athlete's page when the raise goes live, with reminders no more than once every 7 days. Every athlete page is also one link to share anywhere, and there's a printable flyer with a QR code.Snap! RaiseRequests go out by email, social media and text. Participants add phone numbers and Snap! Raise texts them an invite and reminders on day 4 and day 8.6, 7
How long a campaign runsSnackYou pick the dates. Supporters can also give monthly, and monthly gifts continue until they cancel.Snap! RaiseMost campaigns run for 28 days.2
Getting paidSnackStraight to your team's bank account through Stripe: one deposit when the raise ends, or on Stripe's usual schedule.Snap! RaiseA check by default, typically issued 8 to 14 days after the campaign ends. Direct deposit is offered daily, weekly or as one deposit.8, 9, 10
GuaranteeSnackNone.Snap! RaiseSchool-affiliated programs that are approved, and whose participants meet its email requirements, are guaranteed at least the net proceeds of their last campaign.11
Prizes and extrasSnackNone.Snap! RaisePrizes for participants at 5, 10, 15 and 20 donations, sponsors shown on the campaign page, and other Snap! Mobile products for spending, a team store and a school app.12, 13, 14
PriceSnackRaise comes with every Snack plan, and the 5% is the only fundraising fee. Free for up to 5 members. Small Team is $700 a year for up to 35 members, and Large Team is $1,200 a year for up to 200. Billed yearly.Snap! RaiseNo upfront cost. The fee comes out of what the program raises.1, 4

What Snap! Raise offers is taken from its own website, read on November 13, 2026. The numbers link to the sources below.

What 15 points is worth

On a $10,000 raise, a program that keeps 80% gets $8,000. With Snack's 5% it gets $9,500 before card fees. If that came in as 100 gifts of $100 and no supporter covered the card fee, the team gets about $9,180.

That gap pays for the help Snap! Raise gives: a page built for you, an expert on the campaign, prizes for athletes and, for programs that qualify, a guarantee. If your staff doesn't have time to run a campaign, that help can be worth more than the difference.

What Snap! Raise does that Snack doesn't

If any of these is what your program needs, Snap! Raise is the better fit.

  • A fundraising expert who guides your campaign.
  • Your page built for you by its team.
  • A guarantee on net proceeds for school programs that qualify.
  • Prizes for athletes as they bring in donations.
  • Sponsors shown on the campaign page.
  • Payment by check, and money early through its Early Access option.
  • Related products for team spending, a gear store and a school app.

Running your first raise on Snack

Turn on Raise, set the goal and dates, and connect your team's bank account through Stripe. Each athlete records a short video and adds the people they want to reach, then Snack sends the asks when the raise goes live.

Frequently asked questions

Yes, for a team that will run its own campaign: each athlete gets a page, Snack texts their supporters, and your team keeps 95% of each gift. If you want a fundraising expert, prizes or a guarantee, Snap! Raise offers those and Snack doesn't.

Get started

From the first practice to the final whistle

Start with one app and add the rest when you're ready. Free for up to 5 members. No credit card required.

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